I will be teaching a lesson on
rhyming to kindergarten students.
I will use a SmartBoard game found on here: http://www.bbc.co.uk/bitesize/ks1/literacy/rhyming_words/play/
to have students practice identifying words that rhyme.
1.
Content:
The big idea that I will be teaching is rhyming. I will be teaching kindergarten students. I will be making sure that when words
rhyme they sound the same at the end of the word. One challenge that I will face is some students have a
difficulty understand what the end of the word is. I will use many
of examples and repeat the end of the word to help these students
understand. The GLCE that this
lesson will focus on is R.WS.00.01
demonstrate phonemic
awareness by the wide range of sound manipulation competencies including sound
blending and deletion.
2.
Pedagogy:
I will be
scaffolding student learning. I
will start by modeling identifying words that rhyme by giving many examples and
pointing out why the words rhyme.
I will then give the students the opportunity to identify words that
rhyme. To extend and stretch the
students who have a strong understanding of the concept I will have them
produce their own rhyming words.
I will also activate
the student’s prior knowledge by having them identify the end of a word. Students will have to know what the end
of the word is in order to see if it rhymes.
The different
learning types that this lesson will teach to is visual, auditory, and kinesthetic
learners. We will use the
SmartBoard, which will show a visual of the words, and it will also say the
words so the students can hear if they rhyme. Students will also get up and move around in order to play
the game on the touch screen of the SmartBoard.
3.
Content &
Pedagogy:
The strategies will
work well for this lesson.
Modeling and scaffolding are very important for young learners. They can learn a great deal from
watching what you are doing and hearing what you are doing. Teaching to the different learning
types will help make sure that I reach all the learners in the classroom. Having a lesson that teaches in many
ways is very important.
4.
Technology:
The technology that
is being used to teach this lesson is a SmartBoard. The SmartBoard will make the lesson interactive. The students will be playing a rhyming
game on the SmartBoard. Students
will practice identifying words during the game. The SmartBoard is not absolutely necessary to achieve the objective. Students can learn about rhyming words
in a different way but by using a SmartBoard it makes the learning more
interactive. The SmartBoard will
show if students are able to choose a word that rhymes with the given
word.
5.
Technology
& Pedagogy:
The technology fits closely
in with the strategies that I have chosen to use to teach this lesson. I will first model using the SmartBoard
before students are able to use it on their own. Once they have an understanding of rhyming words and how to
play the game they will be able to use the SmartBoard to practice the
concept. The technology will also
help me teach to the different learning styles. It will be useful to teach to auditory, visual, and
kinesthetic learners. The technology
adds an interactive aspect to the lesson about rhyming.
6.
Technology &
Content:
The technology will
help me teach the students what rhyming words are and how to know if 2 words
rhyme. The SmartBoard will add an interactive
aspect to the lesson where they will be able to practice the concept of
rhyming. The technology allows me
to differentiate instruction because there are different levels to the
game. If a student is very successful
in understanding the concept then I will be able to push them by having them
work on a high level on the game.
Assessment:
I want
my students to know that when words rhyme they have the same sound at the end
of the word. I want my students to
be able to identify if 2 words rhyme.
I will assess this by observing them playing the rhyming game on the
SmartBoard. If they are unable to complete
the game, I will know that they do not understand what it m
No comments:
Post a Comment